nwn shadow daze
At 6th level, the bonus becomes 10% concealment, 5/alchemical silver damage reduction, and +2 dodge AC bonus. Many use their abilities to infiltrate past defenses and dupe others. NWN: Character - Bard ... Daze is a nice little spell early on against creatures affected by mind influencing spells. Like the level 4 version, the only //real benefit to this spell is versatility. Neverwinter Nights: Hordes of the Underdark. � Shadow Evade: At 4th level, a shadowdancer may conceal herself in shadow. Light is always useful in dark settings (subterranean or at night) for races without darkvision. +AB has a 5 round cooldown. This daze lasts for 5 rounds. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them. For Neverwinter Nights 2 on the PC, Numbered Spell List by PrinceVallo. These nimble artists of deception are never completely trusted but always induce wonder when met. The duration of the etherealness increases every other level, from 5 rounds to 20 rounds at level 10. Neverwinter Nights 2 Feats Database: Feat Details Shadow Daze: Feat ID: 434: Type of Feat: Class: Use: Selected: Prerequisite: Shadowdancer Level 3: Uses Per Day: 1: Installation: Neverwinter Nights (Base) Once per day the shadowdancer may inflict an illusory daze upon a target. An epic shadowdancer can become as shadow. The ability to resist magical weapons is capped at +5 (achieved at level 20). Once per day, the Shadowdancer may inflict an illusory daze upon the target. epic weapon specialization, great smiting, +AB has a 5 round cooldown. If the Shadowdancer has the epic shadowlord feat, the shadows copies the names, description, portrait, and soundset of the shadowdancer. Shadows level up in the Outsider class equally to SD level + 5. Description: (PRESTIGE CLASS) Shadowdancers operate in the border between light and darkness. However, seeing as it won't be until much higher levels that I even get Shadow Daze and Summon Shadow, I wonder if they'll even be useful at that time. Impact Shot: Attack your opponent from a medium range, Pushing them slightly. Shadowdancers operate in the border between light and darkness. Shadow evade gains an additional +2 to its damage reduction amount and an additional +1 to its ability to resist magical weapons for every five epic levels (e.g., a 15th level shadowdancer has 12/+4 damage reduction). Now has a cooldown of 5 minutes (50 rounds). This improves as the shadowdancer goes up in levels. (Source: NWN EE, Pretty Good Character Creator module) Immunities are special in NWN. Rogues specialize in dealing damage. blah's Neverwinter Nights Sorc FAQ v1.0 ( 06/27/02 ) jcdoerre@unity.ncsu.edu Table of Contents … They may use their incredible abilities as they wish. After leaving stealth mode, HIPS will have 30 second (5 rounds) of cooldown before it can be used again. Shadowdancers often work in troupes, never staying in one place too long. Shadow Skills: Discipline Hide, Move Silently, Listen, Spot. Shadow Dancer 1 Hide in Plain Sight DEX 24 25 Shadow Dancer 2 Epic Dexterity (+1) Uncanny Dodge 26 Shadow Dancer 3 Shadow Daze, Summon Shadow 27 Shadow Dancer 4 Perfect Two-Weapon Fighting Shadow Evade 28 Shadow Dancer 5 Defensive Roll, Improved Uncanny Dodge DEX 26 29 Cleric 1 Epic Dodge Luck of Heroes, Toughness 30 Shadow Dancer / Cleric Shadow Evade is not dispellable. Suddenly the crowd of Orcs faces a young dragonling, who promptly begins to breathe fire into their midst. //Specifically, Web, Ghostly Visage, Melf's Acid Arrow, Lesser Globe of //Invulnerability, or a summoned shadow (that's rather weaker than you //would expect for a level 7 spell). Description: (PRESTIGE CLASS) This daze lasts for 5 rounds. The epic shadowlord feat can only be taken as an epic bonus feat. Shadow Hit - x2_s1_shadow.nss - Does strength damage. 4 - XANOS' CHAMBER Xanos' room has a wand of acid, a potion of cure medium wounds, a scare spell and a mage armor spell. +1 bonus to Hide is given with each SD level taken. At combined level 24, movement speed penalty in stealth is reduced by 30% and gain +2 AB for 1 round after leaving stealth. ... *SHADOW DAZE: Once per day, the shadowdancer may inflict an illusory daze upon a target. At combined level 16, movement speed penalty in stealth is reduced by 10%. This page was last modified on 8 March 2021, at 22:09. The #Roleplay Tips section provides suggestions for character development. At 6th level, the bonus becomes 10% concealment, 5/alchemical silver damage reduction, and +2 dodge AC bonus at level 6. This daze lasts for 5 rounds. If the character has monk levels 10% of the bonus speed is removed. Dazed creatures are in a partial state of stupor. Skills: hide 10, move silently 8, tumble 5, OR Class/path: Shadow Mage (3 levels of Shadow Mage and at least 5 total character levels), Proficiencies: armor (light), weapons (simple), Skill points: 6 + int modifier ((6 + int modifier) * 4 at 1st level), Class Skills: bluff, climb, craft mastery, craft trap, heal, hide, leadership, listen, lore, move silently, parry, ride, search, sleight of hand, spot, tumble, Unavailable feats: scribe scroll, craft wand, weapon specialization. Rogues are athletic and nimble fighters who outmaneuver their foes before cutting them down to size. Neverwinter Nights: Shadows of Undrentide uses simulated dice. The shadows summoned by the summon shadow sub-spell, the summon undead (pale master) feat, and the death domain power differ from the standard creature in that they are not incorporeal, lack shadow attacks, and have an extra rank in hide (bringing the skill level up to 10). This daze has a DC based on character level and DEX mod, and lasts for 5 rounds. Shadows are native to the Plane of Shadows. Shadowdancers can become ethereal 3 times per day at level 4. An epic shadowdancer has become almost indistinguishable from the darkness that cloaks her. Arelith Shadowdancers enjoy many changes that benefit their shadowy skills and roguish abilities. Specifics: Once per day the shadowdancer may inflict an illusory daze upon a target. Shadowdancers operate in the border between light and darkness. To qualify as a shadowdancer, a character must fulfill all of the following criteria: Skills: hide 10 ranks, move silently 8 ranks, tumble 5 ranks. Specifics: Three times per day the shadowdancer can call upon the shadows in the area to help conceal her. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. lasting inspiration, mighty rage, outsider shape, 86. * Shadow Daze: 1/ Day DC: 21 (27) ... i believe is already high enough that one can forgive that it does not have that all-star feat that dominated NwN's life for years. Bonus feats: The epic shadowdancer gains a bonus feat every three levels. The Shadowdancer gains a d6 of improved sneak attack (feat) per three levels of the Shadow when standing near it. The DC is now 15 + base INT Modifier + Class Levels. Often only 1 level of shadowdancer is taken to gain access to the hide in plain sight feat. This skill has 3 encounter charges. So, if a … Thanks for the input, SmkNThDrkNght. They copy the weapon VFX if the master has any. Shadows Feats: Blind Fight, Crippling Strike, Sneak Attack (+1d6). Shadow Evade*: You gain concealment, damage reduction, and an AC bonus (3/day). improved spell resistance, improved stunning fist, This will replace the shadowdancer's level 4 ability "Shadow Evade" with a simulation of the level 4 PnP Shadowdancer ability "Shadow Jump." Specifics: Once per day the shadowdancer may inflict an illusory daze upon a target. Play centers on the development of a character that becomes the ultimate hero of the story. Infinite uses/day, but instead has a cooldown of 3 minutes (15 rounds) starting the moment the shadow is slain or dismissed. Rogues and bards are the most common shadowdancers. They prevent a character from being affected by certain spells, spell-like abilities and combat feats 100% of the time. planar turning, terrifying rage, thundering rage, undead shape Shadow Daze cooldown is reduced by 60 seconds (10 rounds) every 3 Shadowdancer levels, starting with level 12. Shadow is scaled to the size of the master. 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